What dungeons should i rush
They will also be considerably stronger than they were before you placed them in training. Before leaving the game for an extended period of time, send heroes out for auto-farming and training purposes so you can level them up as fast as possible. You can also try this technique or should we say, game feature if you want to make your rare heroes better.
Typically, you want to get rid of those heroes who have the same element as the base, or target hero so you can take advantage of the experience multiplier. As a bonus tip, you can also use the Upgrade option to upgrade legendary heroes into Champion heroes. Actual Classic…yes and no. Everyone else, no. Some players are literally no-lifers who spend their days playing WoW and thus become very familiar with them, as in anything. So, they cop attitude and mistreat others, while completely ignoring the needs of anyone but themselves.
Consider that someone is using resources to keep your sorry butt alive, and when you chain pull the entire dungeon, you put stress on others. I usually get yelled at by DPS for not pulling fast enough because I keep expecting them to face pull an extra patrol at any moment and leave slip room and cooldowns for when the inevitable happens. Keep projecting though, enough people doing it and they might make it the next esport. You can pull super conservatively — sometimes necessary if your healer and DPS are shaky enough — or you can use the first couple pulls to feel out what your group can comfortably handle and clear the place in And yes, we had a LOT of big and risky skips all the way back to vanilla.
I very clearly remember lava-swimming past half of BRD, jumping down the ledge in LBRS into the middle of the Firebrand area, edging past elementals and patrols nobody wanted to fight, pulling down one side of a corridor and praying people were good about killing runners.
Dungeon Rush 1. Description Details Versions. Publisher Description. Version History Here you can find the changelog of Dungeon Rush since it was posted on our website on The latest version is 1. See below the changes in each version:. Summoner The Summoner is one of the poorer classes for rushing. Her 60 Speed does help her run fast, but other than that, she does not have that much else going for her.
No ability currently provides that much benefit when rushing, and her low Defense leaves her susceptible to a lot of damage. Undead Lair monsters generally do little damage to a player with maxed Defense; Knights can usually charge their way through it with ease. However, when rushing an Undead Lair, always be on the lookout for Slimes, Vampires, and Living Skeletons as they do the most damage.
The Snake Pit is a relatively easy dungeon to rush, even for unmaxed players. The main obstacle is breaking down the walls. You should try to do this quickly without being caught by the mob of Vipers that will be following you. For robe classes, Mystics can Stasis the groups of dangerous Greater Pit Snakes, while the Priest can heal any damage he takes. The Manor of the Immortals can be a tricky dungeon to rush, because of Vampire Bats which inflict Confuse.
The essential thing you need to know before rushing a Manor is how to safely control your character whilst confused. Try and avoid the mobs of Bats. It is very difficult to go through the dungeon without being Confused, but once you are familiar with the confused controls, this problem is resolved.
Even as a Knight, their sheer numbers can overwhelm you. Abysses also tend to be long, labyrinthine, and arduous; the lava rivers also lead you to your death, as they decrease movement speed and do 45 armor-piercing damage per second.
One class with a niche in rushing Abysses is the Paladin, paired with T5 or 6 seal, you can run along through the rooms shooting behind you. Your seal will be able to heal off small damage taken from lava and brutes, and provide a you with the Damaging buff which will thin the growing ranks of monsters.
One problem is reaching a dead end; turning around and running through the cloud of minions is very dangerous. If possible, make a tight circle and stick to the wall to run past the few stragglers. However, if you have a Seal of Blasphemous Prayer , this problem becomes obsolete as it is easy enough to turn directly into the crowd of enemies, use your ability, and move out of their clutches again.
This technique works quite effectively, but takes practice and a few maxed stats. Even when done well, a large four way intersection or reaching the boss fight and adding the White Demons with armor piercing damage to the mix can spell death for any character.
The Toxic Sewers is designed to defeat many rushing tactics, as the water within slows your movement speed and stops health regeneration, allowing the densely-packed enemies within and chasing Goblin Brutes to quickly wear you down. Rogues are your best bet when trying to rush a Toxic Sewers, as they can avoid enemy detection while cloaked.
Tricksters, with some amount of mastery over the class, can also rush the dungeon effectively by teleporting out of danger and avoiding trips through Sewer Water. On top of that, walking through their slime can easily stack heavy damage on you, similarly to Lava. Again similar to the Abyss, due to the nature of the dungeon encouraging a slow and careful clear, it is often easier to clear a Toxic Sewers rather than attempt to rush it on a class that does not excel at it.
The Cursed Library is generally as risky to rush as the Manor of the Immortals, as several enemies can hinder any rushing attempts, and the dungeon tends to have a few dead ends in it.
Be prepared to circle back the way you came if you come across one of these dead ends. Some enemies to watch out for are the Soulless Scholars red smaller enemies , who have slowing shots which can leave you stranded in a bad situation, Headless Specters and Bookwyrms which can devastate your character if accidentally walked near, and Hands of the Helpless, which are high-health monsters which will chase you with confusing shots, leading you into even more trouble.
Once you get to the boss room, it is highly recommended to kill any chasing enemies, as Avalon the Archivist tends to be a longer fight and the outer areas of the boss room can be traversed without activating the boss.
If Paralyzed and there are many enemies around, escaping to the Nexus is usually your best option rather than trying to tank the damage.
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