Lunar dragon song where is lucia
From Crappy Games Wiki. Lunar: Dragon Song. Plot Like the rest of the Lunar series, the game is set in a world transformed from a barren wasteland by the goddess Althena and protected by four dragons. Why It Sucks Numerous strange and illogical mechanics are introduced, which only serve to make the game more frustrating. As the game is only about 20 hours long on average, very short by JRPG standards, it's hard not to conclude that these were only there to pad the time.
Some of these include It doesn't help that your party's walking speed is teeth-grindingly slow. You can't pick which enemies to target in battle. The target of basic attacks is determined at random, any other offensive skills target all enemies, and neither of the party's casters Lucia and Flora learns any offensive magic. This removes any real strategy from the battles, and you can basically play through the whole game with the auto-battle function on. You have to choose to get either experience points "Virtue Mode" or item drops "Combat Mode" from battles, not both like in any other RPG.
Opening the blue chests in dungeon maps, which usually contain equipment or other powerful items, requires defeating all the enemies in an area in Virtue Mode, with a timer restarting in between battles. If you don't defeat another enemy before the timer runs out, an enemy will respawn. Not only does the game not tell you where the enemies are, but they can also wander into areas the party can't access or be obscured by the scenery.
This is also the only real reason to fight in Virtue Mode, given that enemies scale with your level. Party members other than Jian are nearly useless. A: It's simpler to just stick in Virtue mode for most of the game. Clearing screens in Virtue mode not only gets you levels, but also tends to get you equipment that recently became buyable.
Q: Is there anything I can do about running draining my HP? A: Act like you're playing Lunar 2 during the early portions of the game, and only run sparingly.
Lucia's specialty is her ability to use the magic of Althena to support and heal the party. She can attack with her parasol if necessary, but she prefers to heal rather than harm.
The original name of Eternal Blue 's Lucia has a more elongated 'u' sound than the original name of Dragon Song 's Lucia i. This similarity was thought to be intentional--which is why the translation went with the name "Lucia". Later, the scriptwriter indicated that the similarity was not intentional. Gabryel, or Gab for short, is unlike many other beastmen and beastwoman.
In a world where beastmen are at the center of power, Gab rejects the idea that beastmen and humans are not equal--they all are blessed by Althena, so what real difference is there?
This mindset draws her and Jian together, and her strength and determination help carry them through many difficult situations. But will her resolve be strong enough to carry through to the end? Gabryel is the strongest of the characters. She prefers close-range attacks with claws, but can also use magic attacks. The world of DS established that magic was very rare, and that, at this time, beastmen were more likely to be magic-users than humans.
Also, Gab's full name was originally going to be Gabrielle, but this had to be shortened due to space constraints. Flora and her brother Peres have lived a very difficult life, staying out of reach of the Vile Tribe on the edge of the Frontier. Over time, Flora has learned much about the Frontier, and has become a very skilled archer to defend herself.
Like many humans, she has her own hopes and dreams, which the Vile Tribe cannot destroy. When she meets Jian, will she be able to realize them? I guess not being able to freely walk around town is a mercy. Enough harping that aspect of the game's shittiness, let's move onto another aspect which is also shitty, but that's not readily apparent. Gad's Express will later offer jobs we can take on for money, but at this moment all we have is the plot-relevant one.
That means we'll have to go through the Thieves' Woods , though Lucia helpfully reminds you to check out the shops before you go. Not that you can afford much of anything. The two cheapest items we already start with, and with the exception of the sneakers everything is out of our price range.
The armor shop is even worse. Again, the two cheapest items we already have. The only new thing we can buy are the sneakers, so that's what I get. All right, guess I've put it off long enough. To the Thieves' Woods we go. Like with the towns, there is no real "world map", instead we just select locations. All right, dungeon time. Right away we're perplexed with a blue chest we can't open. If you try, it doesn't open and no message displays. Fortunately, the game does provide a new set of hints if you press start.
Oookay, so here's another universally reviled mechanic. The game front-ends its shittiness. Althena Conduct s? So what this means is that you can't get experience and items in one battles, it's one or the other. It's as annoying as it sounds. Believe it or not, you generally never want to be on Virtue Mode unless there is a blue chest. But because of that, we're going on Virtue Mode. Here's where the stopwatch or Basically once you kill a monster you've got about a minute to kill another before one revives.
Defeating a monster always resets the timer. Kill all the monsters in time and you get the reward. To toggle Virtue Mode on and off, you tap that little picture of Jian, or you can press R. When Virtue Mode is on, it shines. By the way, there are regular chests lying around, too. Its worse than bad! Jian, what should we do? If Gad finds out about this Our careers are finished! Fired, for sure. How can you be so calm?
Get with it, Jian! If we don't get that package back I'm with it, I'm with it! Ok, so, we can't go back to Port Searis. Then let's try Perit Village. Ask around, see what we can learn. Yeah, that sounds good We can't let anyone know what has happened! If this gets out, our reputations are finished!
Yes, yes, I know. You really do worry too much, you know! And the thrilling plot thickens. All right, now that's out of the way, let's discuss combat. You know how I said the game wasn't awful to look at? I have to amend that. Yes, the characters do in fact look that badly scaled in game. Battles are very simple. You do run with the mic, which is an odd choice. This also means you can accidentally run if there's enough noise going on around you, as once happened to me on the bus.
But yes, quite simple. Fight, magic, item. So simple as a matter of fact, that you can't choose which target you attack. The game chooses for you, and for the most part everyone will attack the same monster. And here's the fun part: nearly action everyone ally or monster makes is accompanied by a "dramatic" camera rotation.
Note that Jian has a three hit combo. But he doesn't have three attacks; in other Lunar games characters with multiple attacks will target another monster if the first one dies before the character runs out of attacks.
Not the case here. He will only ever target one monster a round. I haven't read these interviews myself, but the article on Lunar DS on Hardgaming's Kusoge column says that the developers decided not allow you to choose your target to speed up battles. I doubt it would have made the battles any slower than they already are. Still, the inability to choose a target, you can't even choose an enemy group like in old Dragon Quest games, is utterly baffling.
One of the aims of the game was to update Lunar's gameplay, but this choice makes the gameplay feel older than even the first Lunar. I suppose it doesn't matter, since Lucia is completely inept at physical combat.
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